These are things you might hear at BMX tracks, pump tracks, or MTB bike parks. Some BMX'ers ride MTB too, and everyone rides pump tracks.

Class: 20-inch wheel bikes (the rim is actually 16" but with tire it is 20")

Cruiser: Cruising on 24-inch wheel bikes (the rim is actually 20" but with tire it is 24")

Clips: Anything that mechanically secures your foot to the pedal. Clips 99.99% of the time refers to clipless pedals. Clips are clipless because they don't use a toe clip, thus they are clipless.

Flats: A pedal with a flat surface and no mechanical attachment to your shoe.

Gearing: This means to the front and rear gears. If the front is 44 teeth and the rear is 16 it is 44/16.

Gear Ratio: Divide the gearing and get a ratio. This ratio is a quick starting point for tuning your gearing. For teen and adult riders the starting point is 2.75 (44/16=2.75) and for kids about 2.6.

Gear inches, gain ratio, rollout: These are calculated numbers based on gearing, crank length, and tire diameter. They are more accurate for fine tuning.

Spin: Fast cadence.

Mash: Slow cadence.

Think of spinning as a V-12 at 8,000 RPM. Think of mashing as a diesel at 2,000 RPM. Both create power just in different ways.

Manual: Everyone has definitions for what is and isn't a manual. Basically, it's like pumping on one wheel. You lift the front up over the obstacle and push the rear down.

Pumping: Pumping is used to maintain or gain speed over obstacles. The up-down rhythm you use to get your bike across bumps. Both wheels stay on the ground.

Case: Coming up short on a jump. Most of the time casing ends in crashing.

Moto: The race part. In most races there are three motos per rider group. In UCI races motos are also called ‘heats.’

Obstacle: Anything not flat on the track.

Backside: The downward side of an obstacle. Sometimes called downside.

Face: The upward side of an obstacle.

Turn: A turn is a banked corner, sometimes called a berm. They are made of dirt or asphalt. Most BMX tracks have 3 turns. Some have 4.

Double: Two bumps on one obstacle.

Triple: Three bumps on one obstacle.

Gate: Literally a hinged gate. It’s at the starting hill. The gate is where the race starts. There are a few styles of gates, but they all fall forward.

Starting Hill, The Hill: The place where you start. Can’t miss it.

Staging: The area on or near the hill where riders are organized into their motos before loading in the gate.

Holeshot, taking the holeshot: The rider that leads the others down the first straight "took the holeshot."

Pro-section: A big jump. Pro-sections are basically two ramps; jump off one, land on the other. In between the jumps there are crocodiles, piranhas, and cobras.

Rhythm Section: A rhythm section is several rolling bumps (rollers) placed together in a grouping.

Roller: A single low rounded bump.

Step-down: A step down is like going down the stairs.

Step-up: A step up is like going up the stairs.

Tabletop: A tabletop is like a butte in geography. They are great to learn jumping skills on. Everyone likes tables.

Pits: The area around the track where you can find food vendors and have your non-race space. Also, it is where hordes of semi-feral kids rove.

Bail: Leaping off the bike to avoid a more serious crash.

Booter: A large jump that requires a lot of commitment.

BSO: Bike-Shaped-Object. A cheap bike designed to look like a mountain bike that would have no real off-road use. Usually, dept store bikes.

Clean: To complete a section of trail without crashing, stopping or taking your feet off the pedals.

Dab: Quickly taking a foot off your pedal to stop yourself from crashing.

Dialed: When your set up is perfect allowing you to ride to the top of your ability.

Dope: Good.

Edit: A short film showcasing the talents of a rider or riders

Flow: When the trail or track obstacles meld into another just perfectly. You know it when you’ve found it.

Gap: A jump with a hole in the middle.

Gnarly: An especially difficult feature, something extreme.

Huck: Performing a large jump without any real thought for the consequences.

Kicker: A steep jump that gives you a lot of airtime.

LBS: Local Bike Shop. Your go-to place for any repairs, upgrades or just a nice chat about bikes.

Loam: A specific type of loose, dry dirt.

Loose: To ride on the edge of control.

Northshore: Raised wooden board walks, named after the North Shore area of Vancouver that popularized this style of riding.

Pimp: Extremely nice bikes or components.

Pinned: To ride fast

Rad: Good.

Rail: To ride a corner so well it is as if you are on rails.

Roost: Dirt that is kicked up behind a rider.

Scrub: A technique used to keep low and fast over a jump.

Session: To repeatedly ride a section until you have perfected it.

Shralp: To ride in an aggressive manner.

Shred: To ride in an aggressive manner.

Shred the gnar: risking your life and equipment riding something gnarly. Red Bull Hard Line is a good example.

Sick: Good

Snake Bite: A puncture that leaves two parallel holes like a snake’s fangs

Stoked: Excited.

Stoppie: A nose wheelie.

Taco: When a wheel has been bent by an impact to the extent that it looks like a taco.

Whip: When the bike is pushed sideways in the air.

Yew: A general expression of excitement. Sam Pilgrim’s favorite riding word… yyyeeeewwwww!